Sniper Elite 4
- Role Principal UI Artist
- Studio Rebellion Developments Ltd.
- Platforms PC, Xbox One, PlayStation 4
- Site sniperelite4.com
- Steam store.steampowered.com
On the SE4 project, I was responsible for the UI art, as well as contributing heavily towards the UI design and implementation work. I worked closely with the Design and Code teams to draw-up, implement, and refine features and functionality for all aspects of the game’s UI.
The following is some of the work I did for the project:
The maps for Sniper Elite 4 were produced using top-down orthographic screenshots generated through the editor of the in-house engine, Asura. With this base image, and tearing apart each level to expose underground tunnels, layouts, and caves, each map was built up over many layers, being sure to have a consisent use of visual styles and elements across all.
Though I made refinements to it, the Sniper Elite 4 logo was originally produced by the awesome Luke Preece! All screens were designed to be input agnostic, to provide a consistent experience across all platforms.
The game mode and MP team icons were produced by Larry Neagu – linkedin.com/in/apparatus