As the Principal UI Artist / UI Lead on the project from 2019 through to when I left Rebellion at the end of 2021, I was responsible for all aspects of the project UI. Covering the concepting and design of all UI elements and features,
through to implementation and visual treatment. This included standards and functionality testing and evolution of the at-the-time new/in-development internal proprietary UI system, loosely similar to Unreal's UMG and Blueprint systems.