Chapter 7 Season 2: Rivalry / Showdown. The UI Art, Animation and majority of the UI Tech Design implementation for the in-game top-middle HUD widget.
Chapter 6 Season 4: Leadspitter 3000
Chapter 6 Season 4: Hammerhead Choppa
Chapter 6 Season 4: Megazord. I contributed the intro HUD elements to the experience (before entering Megazord)
Fortnite Reload: Slurp Rush Overflow.
Responsible for redesigning and updating the implementation for the Reload match intros, including their mode logos. This covered Slurp Rush: Overflow, Oasis: Steady Storm and Floor is Lava.
Fortnite Reload: Oasis Steady Storm
Fortnite Reload: Floor is Lava.
As the UI Art Lead on one of the Battle Royale gameplay teams, I was responsible for the delivery and authoring of several features per season, in addition to leading a small team of artists.
This covered a variety of features, including seasonal flagship systems, to weapon reticles. This would start with concepts authored in Illustrator and/or Figma, then implementation in the engine, across WBP, Material and Animation stages.
I also spearheaded the creation of internal tools and an editor plugin to improve workflow and productivity.