Sniper Elite 4: Scope

For a solid base and a good AO layer, I modelled a starting mesh combining the scope of a deactivated sniper rifle owned by the studio, with a bit of added detail for good measure!

For a solid base and a good AO layer, I modelled a starting mesh combining the scope of a deactivated sniper rifle owned by the studio, with a bit of added detail for good measure!

Using the renders, vector layers were created to use as mask plates for the final parallax assets.

Using the renders, vector layers were created to use as mask plates for the final parallax assets.

Once combined, multiple detail and texture passes were done to reach the final product!

Once combined, multiple detail and texture passes were done to reach the final product!

Though the initial parallax layer count was higher, to be as performant as possible this was reduced down to five.

Though the initial parallax layer count was higher, to be as performant as possible this was reduced down to five.

Final Preview

Final Preview